v0.95 now live (and why we've moved away from web)

We've put out our newest version, and we've switched to downloadable only in the meantime (sorry if you played on the web and were coming back for more!)

We may go back to supporting a web build again in the future, but in the meantime we've been preparing demos for the Steam Game Festival and we wanted to make sure that we were testing and iterating on our standalone game as much as we can. And, unfortunately, Unity isn't fantastic at switching between build platforms, meaning that it was taking ages for us to put out small fixes (and there have been a lot of small fixes!)

We are still planning on keeping our updates free for the next while so don't worry about that, and we hope you continue to play the game, even if it isn't quite as convenient (though if you haven't tried the itch.io app we highly recommend it!)


peglin_osx_stable_0.95.3.app.zip 41 MB
May 15, 2020
peglin_win_stable_0.95.3.zip 41 MB
May 15, 2020

Get Peglin - A Pachinko Roguelike


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I understand your frustration. Unity web builds also take a really long time to compile.


It's funny, WebGL is my default because I like making my jam games easy to play, so I didn't know how bad it was until we started building the standalones!


lol yeah, similar story with me