v0.95 now live (and why we've moved away from web)
We've put out our newest version, and we've switched to downloadable only in the meantime (sorry if you played on the web and were coming back for more!)
We may go back to supporting a web build again in the future, but in the meantime we've been preparing demos for the Steam Game Festival and we wanted to make sure that we were testing and iterating on our standalone game as much as we can. And, unfortunately, Unity isn't fantastic at switching between build platforms, meaning that it was taking ages for us to put out small fixes (and there have been a lot of small fixes!)
We are still planning on keeping our updates free for the next while so don't worry about that, and we hope you continue to play the game, even if it isn't quite as convenient (though if you haven't tried the itch.io app we highly recommend it!)
Files
Get Peglin - A Pachinko Roguelike
Peglin - A Pachinko Roguelike
Take aim and fire to defeat your enemies in this unique Pachinko Roguelike.
Status | In development |
Authors | Gedig, Blumstengel, Lucas Cardoso, Red Nexus Games |
Genre | Role Playing |
Tags | 16-bit, 2D, Arcade, Boss battle, Mouse only, Pixel Art, Roguelike, Roguelite, Singleplayer, Unity |
Languages | English |
More posts
- v0.7.44 Update - New Boss & Custom Loadouts!Aug 03, 2022
- The First Cruciball Levels Are Here! v0.7.20May 20, 2022
- Peglin Early Access Release!Apr 25, 2022
- Early Access Inbound!Apr 21, 2022
- v0.5.56 Demo Update - Forest Bosses!Nov 09, 2021
- Peglin v0.5.45 Update! Aimer Improvements!Sep 19, 2021
- Peglin Demo v0.5.41!Aug 31, 2021
- v0.5.31 - 2 beta orbs & localization fixesJun 06, 2021
- Peglin v0.5.25 UpdateMay 06, 2021
- v0.5.21 - Bug fixes & difficulty tweakingMar 24, 2021
Comments
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I understand your frustration. Unity web builds also take a really long time to compile.
It's funny, WebGL is my default because I like making my jam games easy to play, so I didn't know how bad it was until we started building the standalones!
lol yeah, similar story with me